At its core, Rogue Legacy 2 shares an awful lot in common with its predecessor. That’s not to say the developer is looking to reinvent the wheel though.
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Such a huge increase in resources and time has allowed the developer Cellar Door Games to produce a far more substantial game than it did back in 2013.
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This new rogue-lite game has been in development for four years with a team several times the size of the previous. Rogue Legacy 2 has been created under very different circumstances. This is not the case with its sequel, Rogue Legacy 2.
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It may be a great story for aspiring indie developers to follow, but a lack of resources restricted how ambitious their creation could be. The game was created by a team of two brothers who had funded its development all by themselves. The game can also feel a bit grindy at times as you work towards some of the more expensive unlocks, though the House Rules can help to offset that a little if you’re trying to speed things up.There’s no doubting that the original Rogue Legacy was good, but it was also limited in scope. It’s still fun to take part in, but it lacks some of the variety offered by games like Dead Cells or Hades. If there’s one thing that ardent roguelite fans might about Rogue Legacy 2, it’s that the combat is rather simplistic. This, on top of upgrading your castle, gear, and a few other bits, makes for a roguelite that offers a very tangible sense of progression beyond just your own skill as a player. You find these by completing tough challenges dotted through the map, but once you’ve got them once, they’re unlocked permanently. Some of the areas in Rogue Legacy 2 can’t be accessed properly until you’ve unlocked certain skills. While Rogue Legacy 2 still procedurally generates the world for each new attempt, there are now Metroidvania elements incorporated into this. It’s a fun balance trying to figure out how long you should hold out before spending resolve. You can find relics that set your weapon on fire, or even ones that will resurrect you if once you die. Relics often grant huge buffs to various stats or attacks. The first of these is something called resolve, which is a new currency of sorts that you can spend throughout your adventure to unlock powerful relics. Not only that, but the story is easier to follow and develops over multiple playthroughs – you can unlock lore by helping to heal scars you find around the world, and you talk to a lot more Gods than before too. There are more classes, more spells, more areas, and more bosses. Outside of that, there’s a lot… just so much of Rogue Legacy 2 to play. However, the difficulty is one of the biggest changes, because Rogue Legacy 2 adds in House Rules. The moment-to-moment gameplay feels very similar, it’s still infuriatingly enticing, combat still feels delightfully old-school, and it’s still incredibly hard. You run around, jump a lot, try and hit enemies, fail, and die. If you’ve played the original game, you’ll be familiar with the basic gameplay here. Sometimes that means they’re only able to see in black and white, sometimes it means they’re giant, and sometimes it means they fart instead of casting magic.
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The thing is, your genealogy isn’t great, and each of those kids has some kind of quirk to them. Every time one of your adventurers dies (and they will), you get to take control of one of their progeny for your next run. As the legacy part of the title implies, the key thing about this game is that it’s all about family. That’s not as dark and twisted as it sounds. Rogue Legacy 2 is an action roguelite with a heavy focus on sending children into fraught platforming battles.